It can take hours to move from one area of the map to another due to the sudden increase in difficulty offered by new trainers. You’ll need to do a lot of grinding, especially in the early parts of the game, which makes the story unfold at a snail’s pace. It also means that you won’t have Coromon in your squad that cover multiple types for you, forcing you to grind until some backup creatures are ready to take on bosses where their type match-up will be key. Unfortunately, this also means that, to Pokémon veterans, the game feels somewhat simplified. Captured on Nintendo Switch (Handheld/Undocked) Having the type-chart easily accessible in the game’s menu even during battle was especially helpful. There aren’t any double-types on offer here, so it is significantly easier to figure out what kind of attack to use against an enemy. There are seven different types of Coromon out in the wild, plus six that are restricted to attack types, each with their own weaknesses and strengths. Type match-ups are at the core of the battles here.
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